Art & Animation & Games
I create these for all kinds of media projects.
Interactivity & Story
I write about these two playing nicely together.

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Animation, Storyboards, Layouts, Character Design,
Game Assets, Game Design, Game Creation.
Moral dilemmas. Drama as Glue. User as Hero.
Speaks Visually. Runs on Interactivity.

Featured Projects

Go Go Kabongo Animation

Gag animations for the zany interactive environments of Go Go Kabongo, a site devoted to Online Reading Games for kids. Artwork by Tado. See Project >

Disney Online

Design and production work for the fairy world of Disney's Pixie Hollow and the learning-based activities in Disney's Preschool Time Online. See Project >

British Council Short: Bugis Junction

One of ten short animated films created for the British Council in Singapore for the Speak Good English Movement. See Project >

Featured Interactive Story Articles

Interactive Story’s Fighting Words

‘Interactive story’ is a nuisance as a term, and it is the individual words that oppose working together. What will it take to find the common ground that turns this term into a useful member of interactive society? Read More >

Introduction to the User As Hero

A common perception of the Hero is an individual with the courage, integrity and guts to persevere despite the obstacles. But there are far more flavors of the character type than this one, and not all of them with such a pure heart or optimistic destiny ahead of them. Read More >

Introduction to the Moral Sphere

At its heart, a story about consequences is a story about a moral truth. Morals are the apparatus of human character, fueling the behavior that gives rise to drama. Stories are the judgement of that behavior in action. Read More >