Interactive Story

An Introduction to the Blog
Interactive storytelling has managed to make progress in the digital arena, but it hasn’t yet reached the prominence that games have achieved. Its commercial foothold is more often in the service of a game, rather than as an independent. Fortunately, the situation is improving. Several games have successfully integrated story into the gameplay instead of relegating it to click-through cinematics. And a few pioneers, borrowing principles of game design and using current game technologies, have ventured forth with new titles that are arguably more interactive story than game. This handful of trailblazers seems to understand the promising qualities that have somehow been difficult to pinpoint up till now.

The articles and anecdotes you see here attempt to describe what I think those qualities are, as well as others that should be. My interest is in visual storytelling, so my main focus is interactive story’s relation to film, theater and animation, as well as those games with a similar bent. I talk about ethical dilemmas and moral challenges that drive dramatic situations, particularly those in more traditional forms of storytelling, as I believe these play a significant role in giving interactive story its distinguishing domain. You’ll find brief dips into philosophy and psychology when there’s something relevant to point out, and if I can manage to explain it without possessing any expertise whatsoever. In light of these areas of interest I discuss how the story world might work and what the user’s role might look like.