Animation for Computer-based Games and Entertainment

Projects Shown:

Unnatural Acts, Wildbrain Studios:
Visual Design, Layout, Character Design, Animation, Animation Direction
“Unnatural Acts” was an early Flash webisode series that allowed users to interact with the show and vote for favored acts. Modeled after The Gong Show, each webisode featured flagrantly cheesy and casually raunchy performances by atypical individuals who collectively relaxed the meaning of “talent”. The San Francisco-based comedy troupe, Killing My Lobster, wrote the acts and provided the voice talent. I was involved from the beginning with the show’s visual design—creating the campy, 70′s-style stage set and opening title sequence, designing many of the characters, and creating the look and feel of the interface. Working closely with the writing team and the show’s producers I created brief storyboards to visualize the performers’ acts and the means by which each act could be interrupted. I then served as the animation director for the series and programmed the show to work on the web.

Hamtaro, Broderbund:
Layout, Background Art, Storyboards, Animation
Based on the popular Hamtaro TV series, the Hamtaro: Wake Up Snoozer game was produced and developed in 2003 by ImaginEngine and Riverdeep/ShoPro as one of the Learning Company’s educational titles. For this game I created the majority of artwork for the game layouts, backgrounds and game assets, as well as storyboards and animation of non-interactive sequences.
Hamtaro Art, Storyboards and Animation

Rugrats, Nickelodeon:
Hand-drawn Animation, Cleanup, Storyboards
In the Rugrats Adventure Game for the PC the player helps the Rugrats rescue “Reptar” and save the Earth from aliens. This project translated the TV-series world into an interactive environment that put the player eye to eye with the Rugrats. By combining 2D character animation with 3D sets the game maintained the TV show’s look and style while providing navigable spaces for the player.
Rugrats Animation
Rugrats Storyboards

Go Go Kabongo:
Animation from Illustrator artwork
All artwork by the UK-based illustration team, TADO.
Go Go Kabongo is a website devoted to Online Reading Games for kids. The new look and functionality of the site’s game area was designed and developed by Gizmo6 with visual style of the zany environments and games created by Tado. For this project I provided animated gags of various characters and objects within the three different environments that the player can explore.
Go Go Kabongo Animation

Gee-nomes:
Character Animation, Layouts, Interface Design
Gee-nomes was an iPad game created by Funpad and Invictus Games—a small, efficient, talented team that worked from the Netherlands, Hungary, France, and the US. This fast-paced action game has the player launching garden gnomes towards clotheslines full of laundry to help them regain some semblance of gnome-dignity after the squirrels made off with their attire.

Gorilla:
(Website) Design and Animation

British Council Singapore:
Design and Animation
Short film “Sungei Buloh”, one of ten short animated films created in collaboration with students of the British Council in Singapore. As part of the Speak Good English Movement, the British Council held a competition that challenged students to capture the atmosphere of a Singapore locale as a recorded essay, complete with narration, music and sound effects. The ten winning entries were then turned into animations.
British Council Workshop and Screening

Discovery Channel/Strottman:
Hand drawn animation, Clean Up
I worked with Atlanta-based Strottman Inc. to create several coloring flipbooks for various promotional products and giveaways. This particular flipbook was part of a series of educational toys about weather phenomenon that were created for Discovery Kids and included in kids’ meals at Arby’s.
Discovery Kids Flipbooks

Harry Potter:
(Demo for computer game) Hand-drawn pencil test Animation

British Council Singapore:
Design and Animation
Short film “Bugis Junction”, one of ten short animated films created in collaboration with students of the British Council in Singapore. As part of the Speak Good English Movement, the British Council held a competition that challenged students to capture the atmosphere of a Singapore locale as a recorded essay, complete with narration, music and sound effects. The ten winning entries were then turned into animations.
British Council Workshop and Screening