Project Site for Sarah Fay Krom, independent Designer and Director of computer games and interactive media.
This site has two sides to it. The Projects side shows the work that I do in interactive media development, computer animation and design. Interactive story pieces will be added as they materialize. I am primarily a designer and director, well-versed in the associated technologies that bring each project to life on the platform or device of choice. I like to program, for both prototypes and final projects, though I know when to leave hard-core coding to the experts.
The other side of the site is about Interactive Story. Over the years I’ve developed a very definite idea of what I hope to see in a story that is interactive. I’m interested in how the mechanisms of drama set it apart from games, and how narrative, visual language and interactivity come together to create a storyworld. This side gives me a more conspicuous place to not only discuss these topics but to also demonstrate them in action.
If you are interested in contacting me, please feel free to send me an email.
I am an artist, designer and educator. My core interest is in building on a user’s natural inclination for visual storytelling and the ways that interactive media, and particularly the design of playable computer-mediated experiences, can expand and enrich both the designer’s and the player’s expressive palette.
I have taught interactive animation, interactive storytelling, game design, game prototyping, and digital media courses, most recently within Armstrong Institute for Interactive Media at Miami University in Oxford, OH. Prior to that I was at Peking University in Daxing, China, and have taught at the National University of Singapore, Fachhochschule Kiel University of Applied Sciences in Germany and DeAnza College in CA. I was the Founding Director of the GameLab at Nanyang Technological University in Singapore. I earned my MFA at UC Santa Cruz’s Digital Arts and New Media program, and a BFA from Carnegie Mellon University, where I studied drawing, film theory and computer graphics.